
If you stopped playing there (and many do-it feels like the end), you’ve seen maybe a third of what MyHouse has to offer. The burning house, the brutalist hellscape, the airport, and the final all-too-quiet return to the house, followed by an escape to Underhalls from vanilla Doom 2. I don’t want to spoil too many details here for those of you who’ve not played yet, but it’s a rollercoaster ride from here. Downstairs, a bookcase has shifted slightly. Just as your options start running out, you hear an electrical sparking sound. Trapped, you search for a way out, discovering new rooms in impossible places, some of which disappear as soon as you’ve left them. You return, find the keys, go to leave and the front door is gone. Even your weapon sprites are more smoothly animated now.


#Gzdoom brutal doom windows#
Seamlessly and silently, the house is rebuilt with newer technology (including 3D swinging doors and modeled ceiling fans) and repopulated with meaner monsters that you can see through the windows from outside.

The opening is an authentically retro-styled house recreation, using only pre-ZDoom tools and stays that way until you’ve been inside and circled around the house for a powerup that you can see from indoors, but is missing when you go to check. Technically, it’s an astounding piece of work, using every trick the GZDoom engine offers, but like a great stage magician it distracts and obfuscates so you don’t notice stuff moving around until it’s too late.
